Design
Prototype your idea
The design phase, also called the creation phase, is the formatting stage of the project. The designer does converge the advertiser's requirements with user needs, making sure to respect the main principles of ergonomics, and this within the framework of project constraints (costs, quality, deadlines, feasibility).
Our key activities
wireframes
Wireframes make it possible to materialize the needs, ideas, elements and concepts identified in the research and workshop phases. They visually represent the structures of the screens as well as the hierarchy of information.
No graphic charter is applied before the validation of the wireframes.
Graphic models
The graphic design work brings the project to life: we go from wireframes to detailed and dressed models (graphic models).
This allows the user and the customer to project and fully understand the solution.
Visual identity
The visual identity or graphic identity is a set of coherent visual elements that will make it possible to embody a brand through the different communication media that it emits.
Our artistic directors identify the values and segments addressed by the brand, in order to create an identity reflecting its essence, immediately identifiable.
graphical charter
The graphic charter is a guide which contains all the fundamental rules for the use of graphic signs which constitute the graphic identity of an organization, a project, a company, a brand.
Our artistic directors and UI designers design complete charters: choice of typos, color codes, elements of illustration, iconography or navigation ...
Interactive prototype
The interactive prototype makes the link between the different screens: wireframes or graphic models, by making them clickable. This step makes it possible to offer a clear vision of the navigation and the overall route of the solution.
The interactive prototype can also be used to carry out user tests or a Proof of Concept.
Functional Specifications
The definition of general specifications is a key step in the quality of the user experience generated. Our designers thus endeavor to precisely specify the behavior of functionalities and paths, as well as to contribute to the development sprint workshops.
We favor a visual, readable, scalable and user-journey oriented approach to functional specifications. Thus, we offer slides illustrated with models, precisely describing the functional approach as designed for the user. We do not forget the business issue, and recall the objective of each course or feature.
wireframes
Wireframes make it possible to materialize the needs, ideas, elements and concepts identified in the research and workshop phases. They visually represent the structures of the screens as well as the hierarchy of information.
No graphic charter is applied before the validation of the wireframes.
Graphic models
The graphic design work brings the project to life: we go from wireframes to detailed and dressed models (graphic models).
This allows the user and the customer to project and fully understand the solution.
Visual identity
The visual identity or graphic identity is a set of coherent visual elements that will make it possible to embody a brand through the different communication media that it emits.
Our artistic directors identify the values and segments addressed by the brand, in order to create an identity reflecting its essence, immediately identifiable.
graphical charter
The graphic charter is a guide which contains all the fundamental rules for the use of graphic signs which constitute the graphic identity of an organization, a project, a company, a brand.
Our artistic directors and UI designers design complete charters: choice of typos, color codes, elements of illustration, iconography or navigation ...
Interactive prototype
The interactive prototype makes the link between the different screens: wireframes or graphic models, by making them clickable. This step makes it possible to offer a clear vision of the navigation and the overall route of the solution.
The interactive prototype can also be used to carry out user tests or a Proof of Concept.
Functional Specifications
The definition of general specifications is a key step in the quality of the user experience generated. Our designers thus endeavor to precisely specify the behavior of functionalities and paths, as well as to contribute to the development sprint workshops.
We favor a visual, readable, scalable and user-journey oriented approach to functional specifications. Thus, we offer slides illustrated with models, precisely describing the functional approach as designed for the user. We do not forget the business issue, and recall the objective of each course or feature.
Our Design Thinking approach
& empathy
& empathy
Share your brief with us, discuss your needs and ideas.
We will analyze your existing services and processes, then collect the experiences of your users to identify the best opportunities.
We show you who your real user personas are.
We explore their behaviors, needs and backgrounds and confront them with your business challenges, in order to define the best angle of attack.
Having identified your problem and your angle of attack, we can generate ideas for solutions.
Following the principles of Test & Learn, we evaluate different hypotheses until we define the most efficient service.
& validation
& validation
Your product or service is now defined.
We regularly assess it with your users to ensure its relevance to changing needs and the market, as part of a continuous improvement process.
Help you transform
Mondary
Jouve Pure Agency
Let's assess your business challenges, structure your information, clarify your navigation and offer your users the best possible experience.